[P2P-F] autocracy as most efficient governance?
Michel Bauwens
michelsub2004 at gmail.com
Thu Jul 14 14:41:38 CEST 2011
I find this a very satisfying way to put the issues in a frame ...
I've always claimed that peer production is object-oriented (your point 1),
and creates governance and property structure for the protection of
equipotential participation and universal usage (your point 2)
excessive democratic governance, say a version of point 2, can impede the
productivity of point 1
perhaps this is why in war, tribal societies create warchiefs, who lost
their power when they returned to the village, which had a different
objective ...
Michel
On Wed, Jul 13, 2011 at 5:15 PM, Apostolis Xekoukoulotakis <
xekoukou at gmail.com> wrote:
> If we dont differentiate between the 2 different reasons which influence
> the organizational structure of Society, we will always fight with each
> other on this issue.
>
> 1. We should have a structure that is Productive. In this Context, the
> problem to be solved defines the structure.
>
> 2. If someone's actions have an impact on someone's else life there should
> be a mechanism to control this impact.
>
> If we accept 1 and not 2, we are very efficient for those that control the
> structure. ex. TODAY.
> If we accept 2 and not 1, we are all equally poor and that will be a reason
> to revert to accepting 1 and not 2.
>
> What we should do is stop fighting about what is the best 1 or 2, and start
> finding secure mechanisms that will allow us to have both 1 and 2.
>
> Eve is amazing, by the way. Whoever has time could read some of the stories
> that took place there. They are highly entertaining.
>
> 2011/7/13 Michel Bauwens <michelsub2004 at gmail.com>
>
>> see
>> http://www.rockpapershotgun.com/2011/04/07/eve-online-audience-with-the-king-of-space/
>>
>> Autocracy is the most effective form of government in null sec [the
>> enormous sections of space within Eve Online with no AI police, where
>> players rule themselves]. Council systems don’t work very well. Goonswarm is
>> very lucky in that we have one large corporation, Goonwaffe, which used to
>> be Goonfleet, which is mostly Something Awful members and has over 2,000
>> people. Since I’m the CEO of that corporation all the other ancillary
>> corporations in the alliance are relatively powerless, and that works
>> towards an autocracy. Council-based alliances typically have corporations of
>> roughly the same size.
>>
>> (I actually agree with this, in case of warfare, even egalitarian tribes
>> had warchiefs for the duration of hostilities; or does anyone want to
>> challenge thi?)
>>
>> --
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>>
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>>
>>
>>
>>
>>
>>
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>
>
> --
>
>
> Sincerely yours,
>
> Apostolis Xekoukoulotakis
>
>
>
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