[P2P-F] autocracy as most efficient governance?

Apostolis Xekoukoulotakis xekoukou at gmail.com
Wed Jul 13 12:15:14 CEST 2011


If we dont differentiate between the 2 different reasons which influence the
organizational structure of Society, we will always fight with each other on
this issue.

1. We should have a structure that is Productive. In this Context, the
problem to be solved defines the structure.

2. If someone's actions have an impact on someone's else life there should
be a mechanism to control this impact.

If we accept 1 and not 2, we are very efficient for those that control the
structure. ex. TODAY.
If we accept 2 and not 1, we are all equally poor and that will be a reason
to revert to accepting 1 and not 2.

What we should do is stop fighting about what is the best 1 or 2, and start
finding secure mechanisms that will allow us to have both 1 and 2.

Eve is amazing, by the way. Whoever has time could read some of the stories
that took place there. They are highly entertaining.

2011/7/13 Michel Bauwens <michelsub2004 at gmail.com>

> see
> http://www.rockpapershotgun.com/2011/04/07/eve-online-audience-with-the-king-of-space/
>
> Autocracy is the most effective form of government in null sec [the
> enormous sections of space within Eve Online with no AI police, where
> players rule themselves]. Council systems don’t work very well. Goonswarm is
> very lucky in that we have one large corporation, Goonwaffe, which used to
> be Goonfleet, which is mostly Something Awful members and has over 2,000
> people. Since I’m the CEO of that corporation all the other ancillary
> corporations in the alliance are relatively powerless, and that works
> towards an autocracy. Council-based alliances typically have corporations of
> roughly the same size.
>
> (I actually agree with this, in case of warfare, even egalitarian tribes
> had warchiefs for the duration of hostilities; or does anyone want to
> challenge thi?)
>
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-- 


Sincerely yours,

     Apostolis Xekoukoulotakis
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