[P2P-F] Fwd: "Yes Men" Fwd: Anti-iPhone iPhone game gets past censors
Michel Bauwens
michel at p2pfoundation.net
Tue Sep 13 15:10:03 CEST 2011
---------- Forwarded message ----------
From: Dante-Gabryell Monson <dante.monson at gmail.com>
Date: Tue, Sep 13, 2011 at 7:53 PM
Subject: "Yes Men" Fwd: Anti-iPhone iPhone game gets past censors
To: econowmix at googlegroups.com
http://www.phonestory.org/
Phone Story is an educational game about the dark side of your favorite
smart phone. Follow your phone's journey around the world and fight the
market forces in a spiral of planned obsolescence.
---------- Forwarded message ----------
From: The Yes Lab <donotreply at yeslab.org>
Date: Tue, Sep 13, 2011 at 12:32 PM
Subject: Anti-iPhone iPhone game gets past censors
*iPhone App About Apple's Rotten Supply Chain Gets Past Censors*
This and upcoming Yes Lab projects no hoax
Contact: info at molleindustria.it, michael.pineschi at gmail.com
To the great surprise of its creators, a funny new iPhone game critical of
Apple's human rights record was accepted by the
iTunes<http://itunes.apple.com/us/app/phone-story/id462806536?ls=1&mt=8>store
and is being released today. The app, called Phone
Story <http://www.phonestory.org/>, teaches players about abuses in the
life-cycle of the iPhone by putting them in the manufacturers' shoes. To
win, players must enslave children in Congolese mines, catch suicidal
workers jumping out of Chinese assembly plant windows, and conscript the
poorest of the world's poor to dismantle toxic e-waste resulting from
obsolete phones.
The seriously funny new game will sell for 99 cents on
iTunes<http://itunes.apple.com/us/app/phone-story/id462806536?ls=1&mt=8>;
all proceeds will go to organizations fighting to stop the horrors that
smartphone production causes. Read more about Phone Story
below<#13262d9a75c5b67f_13262594c4a1aab6_below>.
But first, a word from Phone Story's sponsors.
*Yes Lab Fundraising Campaign a Shocking Success*
Last week the Yes Lab sent you an appeal for support. We set aside forty
days and forty nights to reach our goal on
Kickstarter<http://www.kickstarter.com/projects/yeslab/the-yes-men-present-the-yes-lab-for-creative-activ?play=1&ref=users>—but
with your help we've gotten there in just five! (Note: if you haven't yet
donated<http://www.kickstarter.com/projects/yeslab/the-yes-men-present-the-yes-lab-for-creative-activ?play=1&ref=users>,
don't let our success dissuade you! We'll use the extra money to fund more
projects, and to develop tools <http://../../get-involved> and
resources<http://../../kb>to help folks carry them out. And by the
way, if you're a Drupal programmer
and feel like helping to make those tools, please write to
us<http://../../drupal>!)
Since our fundraising appeal is doing so well, we're launching our
very own curated
page <http://www.kickstarter.com/pages/yeslab> on Kickstarter, to support
other cool projects—like Beautiful
Trouble<http://www.kickstarter.com/projects/151304769/beautiful-trouble>,
an activism manual and website written by over forty troublemakers from
around the world, including the Yes Men. Beautiful Trouble's goal is to put
the best tactics for creative action in the hands of the next generation of
change-makers. Support Beautiful
Trouble!<http://www.kickstarter.com/projects/151304769/beautiful-trouble>
*So back to those phones....*
Would you like to force an African child to mine for precious metals at
gunpoint? "Phone Story <http://www.phonestory.org/>," a new iPhone app
produced by Molleindustria, puts the player in the unsavory shoes of a
smartphone executive. Each level in the game explores a different real-life
problem in the consumer electronics life cycle: slavery and abuse in Coltan
mines, suicide-inducing manufacturing plants, and health-destroying e-waste
processing are reduced to a cute, low-res aesthetic driven by simple,
addictive game play. The game is available in the iTunes
store<http://itunes.apple.com/us/app/phone-story/id462806536?ls=1&mt=8>for
99 cents.
"We wanted to get this story into the hands of consumers, on the shiny
devices we love to use but are causing this depraved, destructive cycle,"
said game developers Paolo Pedercini and Michael Pineschi.
The site provides links to organizations with campaigns to hold phone makers
accountable for their horrors, and 100% of proceeds go directly to such
organizations.
Apple has a well-documented and controversial history of keeping apps that
they don't agree with out of the hands of consumers, so it came as a big
surprise to the creators when the iPhone store accepted this one. "If this
simply slipped under their radar, we can't wait to see how they respond,"
said Pedercini. "If it's creative enough, we might have to build a whole
other level."
--
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