[P2P-F] skdb-related luddite project
Elifarley Callado Coelho Cruz
elifarley at gmail.com
Thu Dec 8 20:22:23 CET 2011
Hi everyone,
This wiki page can give you some interesting information:
http://opensourceecology.org/wiki/OSE_Specifications
AFAIK, one of the factors that shaped the choices was that, according to
Marcin, it's better to start with something in a short time rather than
taking a very long time just to come up with THE perfect list, and then
start implementing it - we start with an initial proposed solution and make
adjustments along the way. It's like an iterative problem solving algorithm.
BTW, you may want to look at these pages too:
http://opensourceecology.org/wiki/CAD_by_Mariano_Alvira
http://opensourceecology.org/wiki/SKDB
http://fennetic.net/machines/machine.html (creating-machine-tools-from-scratch
wiki)
On Thu, Dec 8, 2011 at 17:00, Michel Bauwens <michel at p2pfoundation.net>wrote:
> Dear Iuval,
>
> sorry for the delay,
>
> I understand that marcin is not easily approachable, but the choice of the
> technologies was actually the result of a process, eli could tell you more
>
> I can't really help you technically, but hopefully, vinay, chris, and
> bryan, all p2p makers, can help you with advice,
>
> however, I can't forward attachments to the p2p-f and open-man lists, so
> please resend to the people I copied here,
>
> Michel
>
> On Mon, Dec 5, 2011 at 9:40 PM, Iuval Clejan <clejan.iuval at gmail.com>wrote:
>
>> Hi, I am interested in starting a project that might benefit from
>> existing skdb infrastructure. What I would like to create is a blueprint
>> for a minimalist technology for basic needs (food, shelter, water,
>> healthcare, clothes), that has the constraint that everything produced is
>> truly local (for various areas, both urban and rural), mostly artisanal
>> (land and craft-based rather than factory-based), low initial investment
>> after first prototype, as low labor as possible (hopefully an improvement
>> on the middle ages) and replicable. This eliminates alot of modern
>> technology, including anything computer-related and factory-produced
>> (unless it is found in a junkyard). I am obviously not opposed to using
>> computers as a means to achieve this end. I am looking for collaborators
>> that would identify all the dependencies of energy, information and
>> materials. This project is similar to the Biodome project, except that
>> instead of a minimalist ecology, I am looking to create a minimalist
>> technology. It might also be similar to the Manhattan project, in that I
>> want to bring together experts in sustainable agriculture, blacksmithing,
>> carpentry, glass making, fiber technology, history of technology, rocket
>> stoves, water catchment and distribution, and then spend some time
>> designing, finding missing links and inventing ways to fill them. I have
>> engaged in several of these specialties, but I am not an expert in any,.
>>
>> The most similar existing project I am aware of is Marcin Jakubowski's
>> Global Village Construction Set. I have tried to talk to him but he is not
>> amenable to discussion with me. I am concerned about the explicit
>> dependence on computers, and the seeming ad hoc nature of his 50
>> machines--how did he settle on those? I would like to see a diagram
>> emerging from a design process that shows clearly all the dependencies with
>> all the arrows converging on the 5 basic needs above, making it easier to
>> see missing links and to trim down to a minimal set (although some
>> redundancy could be engineered).
>>
>> Can you help me in some way? I am of course sympathetic to the goals of
>> the P2P foundation, so please let me know if I can help you (CV enclosed).
>> I am also enclosing a proposal that I submitted to the Open Society
>> Institute, which was rejected, if you want more details. The proposal was
>> outlining a fellowship project and thus did not include detailed budget
>> information.
>> Thanks,
>> Iuval
>>
>
--
Elifarley Cruz
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