This recalls an approach by a village called Gaviotas in Colombia. The village was founded in the 1970s and meant to be a model of sustainable living. They adopted many innovations, and one was a see-saw for children, which was also used to pump water. Roberto Michel Bauwens wrote:
---------- Forwarded message ---------- From: *Dante-Gabryell Monson* <[email protected] <mailto:[email protected]>> Date: Thu, Jan 13, 2011 at 11:40 PM Subject: When work becomes play - "gamification" - manipulation or empowerment ? To: Michel Bauwens <[email protected] <mailto:[email protected]>>
This pdf was shared with me ( Thanks to L. )
around the topic of "gamification"
http://en.wikipedia.org/wiki/Gamification / / /" As of September, 2010, gamification was used by marketers and website product managers as a tool for customer engagement <http://en.wikipedia.org/wiki/Customer_engagement> "/
It relates to a recent article on the scientific american, which is unfortunately closed behind paid access, "When Work becomes Play"
http://www.newscientist.com/article/mg20927940.300-game-on-when-work-becomes...
http://www.google.be/search?sourceid=chrome&client=ubuntu&channel=cs&ie=UTF-... <http://www.google.be/search?sourceid=chrome&client=ubuntu&channel=cs&ie=UTF-8&q=Game+on:+When+work+becomes+play>
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