If we dont differentiate between the 2 different reasons which influence the organizational structure of Society, we will always fight with each other on this issue. 1. We should have a structure that is Productive. In this Context, the problem to be solved defines the structure. 2. If someone's actions have an impact on someone's else life there should be a mechanism to control this impact. If we accept 1 and not 2, we are very efficient for those that control the structure. ex. TODAY. If we accept 2 and not 1, we are all equally poor and that will be a reason to revert to accepting 1 and not 2. What we should do is stop fighting about what is the best 1 or 2, and start finding secure mechanisms that will allow us to have both 1 and 2. Eve is amazing, by the way. Whoever has time could read some of the stories that took place there. They are highly entertaining. 2011/7/13 Michel Bauwens <[email protected]>
see http://www.rockpapershotgun.com/2011/04/07/eve-online-audience-with-the-king...
Autocracy is the most effective form of government in null sec [the enormous sections of space within Eve Online with no AI police, where players rule themselves]. Council systems don’t work very well. Goonswarm is very lucky in that we have one large corporation, Goonwaffe, which used to be Goonfleet, which is mostly Something Awful members and has over 2,000 people. Since I’m the CEO of that corporation all the other ancillary corporations in the alliance are relatively powerless, and that works towards an autocracy. Council-based alliances typically have corporations of roughly the same size.
(I actually agree with this, in case of warfare, even egalitarian tribes had warchiefs for the duration of hostilities; or does anyone want to challenge thi?)
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