Frank Fischer <[email protected]> writes:
This binding is a motion, so it's in `evil-motion-state-map` and not in `evil-normal-state-map` (the former contains common bindings for normal state, visual state, operator state, ..., which means virtually all motion commands). Try
(define-key evil-motion-state-map "\t" nil)
But ... this
(setq evil-want-C-i-jump nil)
should work, too, but only if you set it *before* evil is loaded, i.e
(setq evil-want-C-i-jump nil) (require 'evil)
should work.
Btw, almost all bindings are defined in the file `evil-maps.el`, so it's a good place to look at when dealing with key bindings.
Yes, that's where I got the evil-want-C-i-jump idea, but failed to notice that it must be setted before evil is loaded. Now it works as I wish. Thank you.