Thank you very much for your quick answer, I made it with the (define-key evil-normal-state-map "c" nil) (define-key evil-motion-state-map "c" 'backward-char) It might be useful to put two lines about this remapping issue in the project pdf. I would also suggest a few lines of explanation about each state (insert or visual are quite obvious for me, so does emacs, but I am quite confused about the motion state and couldn’t explain why h,j,k,l are mapped there and not in insert mode). Evil will however greatly improve my work… Damien Thiriet
On Fri, Oct 14, 2011 at 12:04:43PM +0200, Félix Sipma wrote:
Hi!
I also use "bépo" and I confirm this bug. In order to get it work I had to remap each "normal key" to "nil" before mapping it to a "motion key".
Ex:
(define-key evil-normal-state-map "c" nil) (define-key evil-motion-state-map "c" 'backward-char)
This is exactly what you have to do (right now). The problem is that the key-bindings are in different keymaps. And it is important that some keys may be bound in different keymaps, e.g., "i" is bound to 'evil-insert in evil-normal-state-map and to 'evil-inner-text-objects-map in evil-operator-state-map.
Perhaps another function which binds some keysequence in one map and removes all active bindings in other maps may be convenient, something like
(evil-remap evil-motion-state-map "c" 'backward-char :remove evil-normal-state-map)
or the other way around
(evil-remap evil-motion-state-map "i" 'what-ever :keep evil-operator-state-map)
I have no idea what the best solution is.
Frank
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