[P2P-F] invitation to a 3-day serious game for boosting the collective intelligence of a "social business" event
Michel Bauwens
michelsub2004 at gmail.com
Mon Apr 4 11:04:38 CEST 2011
How did it go George?
Michel
On Tue, Mar 22, 2011 at 7:03 PM, George Por <
george at community-intelligence.com> wrote:
> hi All,
>
> Many of you know that the Dachis Group, the world’s leading Social Business
> Design consultancy, will host a Social Business Summit in London, this
> Thursday. I’ll be there and am looking forward to meet some old and new
> friends. There’s a brilliant line up of speakers but what attracts me more
> is the possibility to discover the collective brilliance of the
> participants’ shared mind. That possibility inspired me to following simple
> game design.
>
> The *challenge *is to demonstrate the answer to this question:
>
> *What can be done today, tomorrow, and Thursday (only 3 days!),
> which would make SBS2011 more co-intelligent and
> create value and fun for all players, regardless whether they are at the
> event or following it in social media? *
>
>
> The *game rules* are few:
>
>
> 1. Have as few rules as possible.
> 2. Make each move as easy to find as you can, by the largest number
> of those, who may build on, amplify, or get engaged with it in any way,
> using any media.
>
>
> The *scoring mechanism* would be decided by a self-selected panel of
> players.
>
> The initial *game objects* are y/our contributions to the transmedia
> conversation stream that starts with Game Object #001, this tweet:
> http://www.tweetdeck.com/twitter/technoshaman/~dw5Hz <
> http://www.tweetdeck.com/twitter/technoshaman/~dw5Hz> .
>
> The rests is left to your imagining what is possible and your passion for
> meeting the challenge.
>
> In the next three days, you can play this “social conference” game as much
> or as little as you want, on any of the following *levels*:
>
> 1. If you’re really interested to see the game’s challenge met but
> super-busy with other things, then you may stop after re-tweeting or
> commenting on Game Object #001.
>
> 2. If you have more time, you can follow the two links inserted in that
> object.
>
> 3. If they inspire you to more engagement, then you can jump into the
> convo, right there, where those links lead.
>
> 4. If you’re serious about serious social gaming, join the panel of players
> that will work on the design of the scoring and the improvement of the game
> mechanics
>
>
> No matter at which level you decide to play, you *are *going *to *make a
> difference and hopefully will enjoy the game as much as I enjoy starting
> it...
>
> C U online!
>
> George
> p.s. Please note that I’m not affiliated with the Dachis Group and this
> game is an initiative of CommunityIntelligence.
> --
> George Pór
>
> evolutionary thinker, mentor, and strategic learning partner
> to visionary leaders in business, government and civil society, in matters
> of
> innovation, collective intelligence & wisdom, communities of practice, and
> social Web strategies
>
>
> "amplifying your collective intelligence & wisdom"
>
> *http://www.Community-Intelligence.com
> *mobile: +44 7780 181 865
>
--
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