Hooks for entering and exiting Insert State in Evil
Vegard Øye
vegard_oye at hotmail.com
Mon Aug 1 14:52:15 CEST 2011
On 2011-07-31 21:21 +0200, York Zhao wrote:
> It seems to me that there are no hooks for entering and exiting
> Insert State in evil.
Evil provides entry and exit hooks for all of its states:
`evil-normal-state-entry-hook' [Variable]
Run when entering Normal state.
`evil-normal-state-exit-hook' [Variable]
Run when exiting Normal state.
`evil-insert-state-entry-hook' [Variable]
Run when entering Insert state.
`evil-insert-state-exit-hook' [Variable]
Run when exiting Insert state.
`evil-visual-state-entry-hook' [Variable]
Run when entering Visual state.
`evil-visual-state-exit-hook' [Variable]
Run when exiting Visual state.
`evil-replace-state-entry-hook' [Variable]
Run when entering Replace state.
`evil-replace-state-exit-hook' [Variable]
Run when exiting Replace state.
`evil-operator-state-entry-hook' [Variable]
Run when entering Operator-Pending state.
`evil-operator-state-exit-hook' [Variable]
Run when exiting Operator-Pending state.
`evil-motion-state-entry-hook' [Variable]
Run when entering Motion state.
`evil-motion-state-exit-hook' [Variable]
Run when exiting Motion state.
`evil-emacs-state-entry-hook' [Variable]
Run when entering Emacs state.
`evil-emacs-state-exit-hook' [Variable]
Run when exiting Emacs state.
When these hooks are run, the variables `evil-next-state' and
`evil-previous-state' hold information about the states being
switched to and from.
`evil-next-state' [Variable]
The state being switched to.
`evil-previous-state' [Variable]
The state being switched from.
Finally, all states have a predicate function `evil-STATE-state-p'
which returns t when STATE is active. For example,
(evil-insert-state-p) will check whether the current state is
Insert state, and (evil-insert-state-p evil-previous-state)
will check whether the previous state was Insert state.
--
Vegard
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