Fwd: Automenta : How to Develop Automatic Intelligence (AI)
---------- Forwarded message ---------- From: Dante-Gabryell Monson <[email protected]> Date: Tue, Feb 8, 2011 at 8:51 AM Subject: Fwd: Automenta : How to Develop Automatic Intelligence (AI) To: [email protected], [email protected], [email protected] http://blog.automenta.com/2011/02/how-to-develop-automatic-intelligence.html <http://2.bp.blogspot.com/_mWGkAr1Xo5Y/TVCK9OiJX7I/AAAAAAAAAzU/MHgvCcX19sM/s1600/automenta.png> Consider and improve the human-computer interaction ergonomics of all software tools involved in development, in order to result in a completely integrated code/data editor and visualizer, rendering the entire system reflectively transparent to both humans and software agents within itself for maximally productive development processes. <http://3.bp.blogspot.com/_mWGkAr1Xo5Y/TVCLuCW67cI/AAAAAAAAAzY/PEXoDjiCvVM/s1600/Ergonomic-Office-Personal-Workspace.jpg> It consists of, and can access a representation of its design as a virtual semantic graph, which interlinks and cross-references: - a syntactical abstraction of the project’s source code syntax - documentation - relevant Wikipedia material - up-to-date metadata about the project’s development and developers <http://3.bp.blogspot.com/_mWGkAr1Xo5Y/TVCLxXVkaZI/AAAAAAAAAzc/q1ufCKK_W7o/s1600/lod-datasets_2009-02-27.png> It utilizes and analyzes a software library and its dependencies, to an arbitrary stack depth, including: - all available “AI” algorithms, including but not limited to: - streaming graph data structures and graph algorithms, including interfaces that expose peripheral data sources and sensors as graph data - evolutionary search - high-dimensional and spatiotemporal learning and belief networks - probabilistic logic and inference - graph and N-dimensional pathfinding - dimensional embedding and graph drawing - natural language parsing and generation - user-interface systems - and other components and utilities <http://2.bp.blogspot.com/_mWGkAr1Xo5Y/TVCL4MhN4rI/AAAAAAAAAzg/xhz_0CluCiE/s1600/decshot.png> A networked 2D/3D zooming user-interface with 3D physics simulation features interactively represents arbitrary information detail in seamless virtual environments containing embodied agents that operate independently of humans. It can embody itself within representations of its own structure, allowing it to fluidly enter its own imagined reality models. The resulting “operating system” simultaneously serves as a web browser, communication tool, software development tool, simulation modeler, videogame engine, and controller for arbitrary real-world machines and devices -- within a spectrum between fully automatic, semi-automatic, or manual modes. <http://2.bp.blogspot.com/_mWGkAr1Xo5Y/TVCMiJ2denI/AAAAAAAAAzk/_HAgifgcBXI/s1600/fs.jpg> Distribute the software and its source-code with an open-source license allowing anyone to freely experiment with it and share results with the system. Since the system is fully self reflective, any improvements that an individual contributes can potentially improve everyone else’s instances of it. Each instance of each system component will have multiple configuration options and parameter, maximizing design diversity across the planetary software eco-system. The system implements a global feedback and education system, allowing users to suggest improvements, report problems, ask questions, and receive answers about the software. <http://3.bp.blogspot.com/_mWGkAr1Xo5Y/TVCMyx3BrVI/AAAAAAAAAzo/eLF7upkoN3w/s1600/ballLookSmall.png> Developing intelligent cognitive agents will primarily involve 3D physics simulation of a virtual body operating in a virtual world. Simulated agents have precise control of robotic body parts and sensors that perceive, among other signals, streams of virtual optical and acoustic phenomena. This constitutes a robot design system that simultaneously evolves both hardware and software aspects of virtual and real robots (resulting in potentially unusual designs, for example: embedding cameras in robot finger-tips) - including instructions for manufacturing them. Also remember that nanomachines, vehicles, and buildings, can also be thought of as robots in this same way. This is also capable of developing virtual machinery that operates as intelligent “avatars” or “cursors” inside the virtual reality user-interface, actively operating in cooperation with human-computer interaction. *seeAlso:* - http://wiki.syncleus.com/index.php/dANN - http://critterding.sourceforge.net - http://wiki.opencog.org - http://www.opengl.org - http://bulletphysics.org - http://sites.google.com/site/narswang/home/nars-introduction - http://neuroph.sourceforge.net/ -- P2P Foundation: http://p2pfoundation.net - http://blog.p2pfoundation.net Connect: http://p2pfoundation.ning.com; Discuss: http://lists.ourproject.org/cgi-bin/mailman/listinfo/p2p-foundation Updates: http://del.icio.us/mbauwens; http://friendfeed.com/mbauwens; http://twitter.com/mbauwens; http://www.facebook.com/mbauwens Commons Strategies Group, http://www.commonsstrategies.org/
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Michel Bauwens