"critical networks" : requirements and development practices ?
Hi Michel, Hi p2pf'ers did you come across materials laying out a synthesis of very specific characteristics and requirements around what I am tempted to call "critical networks" ? Perhaps there is some other name for this ? I think of "critical network" as distinctive from, yet potentially including , the concept of "critical mass". In the way I envision it, "Critical Network" where the *required "critical" properties for an operational or emergent networked system* may not merely be a mass of users, but specific properties ( such as measurable forms of reciprocity, physical location, resources, knowledge and skills, or other variables ) related to the constituents and context for specific intentional "process economies" to be enabled. Including the mode of access to resources required for specific kinds of emergence. I want to *understand ( and have access to examples of ) various characteristics required to facilitate and multiply "local process economies" for viable and convivial living systems* http://p2pfoundation.net/Process_Economy *as to document step by step strategy proposals,* not merely in a "enclosed" / monetized approach, but rather within a larger wealth acknowledgment system http://p2pfoundation.net/Wealth_Acknowledgment_Systems towards communal sharing in intentional economic networks. I put an *emphasis on understanding "starting points" for ( at first small scale )* *"critical networks".* I can find inspiration in homebrew revolutions ( and examples such as e-farm , open manufacturing, ... ), but also recommendations related to the set up of "transition towns" ( http://www.transitionnetwork.org/resources/transition-primer ) I can also find inspiration in ( reading excerpts online ) of books such as http://www.integralcity.com/ and the p2p urbanism and p2pf blog , wiki and lists. ///// What I wish, is to define requirements more accurately, *offering post-industrial alternatives* to sometimes publicly supported "gentrification urban development models" ( which I observe here in Brussels too ), that seem to be aligned or inspired by Richard Florida's Creative Class approach of development http://en.wikipedia.org/wiki/Creative_class I am also particularly interested in converging such understanding into building up "games" , and use such games as a form of synthesis practice to empower "critical networks" for a intentional information and communication framework, with incentives and related metrics, empowering collective intelligence and collaborative action. I am aware such question may open up a large conceptual map, including the ones already layed out by you and p2pf peers. I am interested in condensing it, into specifics, specific step by step examples. e-farm may offer an example. I want to know where and how to focus/aggregate attention as first steps, and bring it into "real social" ( http://p2pfoundation.net/Real_Social ) "real games". For the moment, I consider "Housing Cooperatives" and "Group Purchasing Organizations" as starting points in post-industrial frameworks, as some first aggregator layers, on which to build other relational dynamics around food and housing. Food production, food logistics, but also food as aggregator, such as http://sharewiki.org/en/Semantic_Kitchen , and then alternative currencies and wealth acknowledgment systems supporting more and more complex transaction potentials. I also like the approach of learning spaces as aggregators for bringing together "Critical Network" requirements and development practices, such as the "University" project promoted by Dougald : http://dougald.posterous.com/day-27-help-me-start-a-university Perhaps some of you read ( I did not ) the "integral city" book. Is there a comprehensive list of requirements set out ? Also , what are the capital requirements for such kind of "ventures", as to converge or purchase infrastructure requirements to enable the functioning of a critical network for a p2p resilient and convivial civilization of collaborative individualists? In addition to development practices, I wish to outline all of these requirement into modules, that help define the costs on a context based approach for "business plans", packaged and sold as "use value insurance" ...
I think Paul may have some idea on this, Michel On Mon, Apr 18, 2011 at 8:33 PM, Dante-Gabryell Monson < [email protected]> wrote:
Hi Michel, Hi p2pf'ers
did you come across materials laying out a synthesis of very specific characteristics and requirements around what I am tempted to call "critical networks" ?
Perhaps there is some other name for this ?
I think of "critical network" as distinctive from, yet potentially including , the concept of "critical mass".
In the way I envision it, "Critical Network" where the *required "critical" properties for an operational or emergent networked system* may not merely be a mass of users, but specific properties ( such as measurable forms of reciprocity, physical location, resources, knowledge and skills, or other variables ) related to the constituents and context for specific intentional "process economies" to be enabled.
Including the mode of access to resources required for specific kinds of emergence.
I want to *understand ( and have access to examples of ) various characteristics required to facilitate and multiply "local process economies" for viable and convivial living systems*
http://p2pfoundation.net/Process_Economy
*as to document step by step strategy proposals,*
not merely in a "enclosed" / monetized approach,
but rather within a larger wealth acknowledgment system http://p2pfoundation.net/Wealth_Acknowledgment_Systems
towards communal sharing in intentional economic networks.
I put an *emphasis on understanding "starting points" for ( at first small scale )* *"critical networks".*
I can find inspiration in homebrew revolutions ( and examples such as e-farm , open manufacturing, ... ), but also recommendations related to the set up of "transition towns" ( http://www.transitionnetwork.org/resources/transition-primer )
I can also find inspiration in ( reading excerpts online ) of books such as
and the p2p urbanism and p2pf blog , wiki and lists.
/////
What I wish, is to define requirements more accurately, *offering post-industrial alternatives* to sometimes publicly supported "gentrification urban development models" ( which I observe here in Brussels too ), that seem to be aligned or inspired by Richard Florida's Creative Class approach of development http://en.wikipedia.org/wiki/Creative_class
I am also particularly interested in converging such understanding into building up "games" , and use such games as a form of synthesis practice to empower "critical networks" for a intentional information and communication framework, with incentives and related metrics, empowering collective intelligence and collaborative action.
I am aware such question may open up a large conceptual map, including the ones already layed out by you and p2pf peers.
I am interested in condensing it, into specifics, specific step by step examples. e-farm may offer an example.
I want to know where and how to focus/aggregate attention as first steps, and bring it into "real social" ( http://p2pfoundation.net/Real_Social ) "real games".
For the moment, I consider "Housing Cooperatives" and "Group Purchasing Organizations" as starting points in post-industrial frameworks, as some first aggregator layers, on which to build other relational dynamics around food and housing.
Food production, food logistics, but also food as aggregator, such as http://sharewiki.org/en/Semantic_Kitchen , and then alternative currencies and wealth acknowledgment systems supporting more and more complex transaction potentials.
I also like the approach of learning spaces as aggregators for bringing together "Critical Network" requirements and development practices, such as the "University" project promoted by Dougald : http://dougald.posterous.com/day-27-help-me-start-a-university
Perhaps some of you read ( I did not ) the "integral city" book.
Is there a comprehensive list of requirements set out ?
Also , what are the capital requirements for such kind of "ventures", as to converge or purchase infrastructure requirements to enable the functioning of a critical network for a p2p resilient and convivial civilization of collaborative individualists?
In addition to development practices, I wish to outline all of these requirement into modules, that help define the costs on a context based approach for "business plans", packaged and sold as "use value insurance" ...
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participants (2)
-
Dante-Gabryell Monson -
Michel Bauwens