<drumkit_info>
    <name>ColomboErnysMix</name>
    <author>Marcos Guglielmetti (www.musix.org.ar)</author>
    <info>Drums&apos;s measurement &amp; details&#x0A;&#x0A;Wooden toms, snare and bassdrum&#x0A;&#x0A;Toms: 12X8 13X9 16X16 (hi, mid, low-foor)&#x0A;Bassdrum: 21X14&#x0A;Snare &quot;piccolo&quot; 14X4&#x0A;Aquarian patch set. (&#xBF;parche se dice patch?)&#x0A;&#x0A;Crash 16&apos;&apos; Sabian &quot;B8 Pro, Thin Crash&quot;&#x0A;Crash 20&apos;&apos; Paiste 1000 &quot;Power Crash 20&apos;&apos;&quot;, made in Switzerland&#x0A;Hihat Paiste 1000 14&apos;&apos; &quot;Rude&quot;, made in Switzerland&#x0A;&#x0A;For more information, see:&#x0A;http://freepats.opensrc.org/musix/samples/drums/README-Colombo-Drumkit.txt</info>
    <instrumentList>
        <instrument>
            <id>0</id>
            <name>BassDrum</name>
            <volume>0.98</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>bassdrum-4mics-br-stereo-soft4.flac</filename>
                <min>0.490001</min>
                <max>0.720000</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>bassdrum-4mics-br-stereo-normal3.flac</filename>
                <min>0.720001</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>bassdrum-4mics-br-stereo-soft2.flac</filename>
                <min>0</min>
                <max>0.490000</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>1</id>
            <name>Stick</name>
            <volume>0.78</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0.41</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>stick-rim-9.flac</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>2</id>
            <name>Snare1</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>snare-opaque-normal-mic-rimshot7.flac</filename>
                <min>0.280001</min>
                <max>0.660000</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>snare-opaque-normal-mic-rimshot6.flac</filename>
                <min>0.660001</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>snare-opaque-normal-mic-normal_shot2.flac</filename>
                <min>0</min>
                <max>0.280000</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>3</id>
            <name>redo super opaco</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0.42</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>snare-opaque-2mics_normal-shot1.flac</filename>
                <min>0</min>
                <max>1</max>
                <gain>1.2</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>4</id>
            <name>Snare Rock</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>snare-opaque-normal-mic-normal_shot3.flac</filename>
                <min>0</min>
                <max>0.740000</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>snare-opaque-normal-mic-rimshot2.flac</filename>
                <min>0.740001</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>5</id>
            <name>Tom Low</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>0.38</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0.27</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>tom-low-1.flac</filename>
                <min>0</min>
                <max>1</max>
                <gain>2.05</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>6</id>
            <name>Closed HH</name>
            <volume>0.42</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>hihat-closed-6.flac</filename>
                <min>0</min>
                <max>0.570000</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>hihat-closed-1.flac</filename>
                <min>0.570001</min>
                <max>0.840000</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>hihat-closed-4.flac</filename>
                <min>0.840001</min>
                <max>0.950000</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>hihat-semi-open-2.flac</filename>
                <min>0.950001</min>
                <max>1</max>
                <gain>0.7</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>7</id>
            <name>Tom Mid</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>0.64</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>tom-mid-1.flac</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>8</id>
            <name>Pedal HH</name>
            <volume>0.37</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>0</Release>
            <exclude />
            <layer>
                <filename>hihat-semi-open-1.flac</filename>
                <min>0.640001</min>
                <max>0.910000</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>hihat-semi-open-2.flac</filename>
                <min>0</min>
                <max>0.640000</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>hihat-open-1.flac</filename>
                <min>0.910001</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>9</id>
            <name>Tom Hi</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>0.98</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>tom-hi-1.flac</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>10</id>
            <name>Open HH</name>
            <volume>0.38</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>hihat-open-4.flac</filename>
                <min>0.690000</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>hihat-open-5.flac</filename>
                <min>0</min>
                <max>0.690001</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>11</id>
            <name>crash16inch</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>crash16i__crash1.flac</filename>
                <min>0.690001</min>
                <max>1</max>
                <gain>0.7</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>crash16i__ride2.flac</filename>
                <min>0.350001</min>
                <max>0.690000</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>crash16i__ride_cup4.flac</filename>
                <min>0</min>
                <max>0.350000</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>12</id>
            <name>ride-crash20inch</name>
            <volume>0.59</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>crash20i__ride4.flac</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>13</id>
            <name>crash20inch--2</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>crash20i__crash.flac</filename>
                <min>0</min>
                <max>1</max>
                <gain>1.65</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>14</id>
            <name>ride-cup</name>
            <volume>0.54</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>crash20i__ride-cup1.flac</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>15</id>
            <name>Conga1 Hi</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>1Conga Hi.wav</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>16</id>
            <name>Conga1 Mute</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>1Conga Hi Mute.wav</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>17</id>
            <name>Conga1 Lo</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>1Conga Lo.wav</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>18</id>
            <name>Conga2 Lo Mute</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>2Conga Mute Lo.wav</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>19</id>
            <name>Conga2 Slap</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>2Conga Slap.wav</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>20</id>
            <name>Bongo2 High</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>2Bongo High.wav</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>21</id>
            <name>Bongo2 Low</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>2Bongo Low.wav</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>22</id>
            <name>Timbale Hi</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>Timbale Hi.wav</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>23</id>
            <name>Timbale Lo</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>Timbale Lo.wav</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>24</id>
            <name>Guiro1 Long</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>1Guiro Long.wav</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>25</id>
            <name>Guiro1 Short</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>1Guiro Short.wav</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>26</id>
            <name>Cabasa Up</name>
            <volume>0.4</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>Cabasa Up.wav</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>27</id>
            <name>Cabasa Down</name>
            <volume>0.4</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>Cabasa Down.wav</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>28</id>
            <name>Cabasa Cut</name>
            <volume>0.4</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>Cabasa Cut.wav</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>29</id>
            <name>Claves</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>Claves.wav</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>30</id>
            <name>Vibra Slap</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>Vibra Slap.wav</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>31</id>
            <name>Cowbell</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>CowBell.wav</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
    </instrumentList>
</drumkit_info>

